qfusion Frequently Asked Questions
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Q: Will you release a tutorial on how to add Q3 maps support to Quake2?
A: No.

Q: Is that part of a bigger, TC-like project or is it "just" (notice the commas) for the fun of playing Q3 maps on Q2?
A: qfusion is not a part of bigger, TC-like project. But you can use it freely to make your own TC/movie, etc.

Q: Does it need its own mod or can it be combined with any mod we want ?
A: qfusion needs its own mod (gamex86.so for linux). Anyone can make their own mods on the top of its sources.

Q: Are Quake2 maps still compatible with the engine or was compatibility broken?
A: No, they are not. There's too much difference between Quake2's and Quake3a's map formats to keep them both.

Q: Can you implement Quake2's Single Player mode using q3 maps?
A: No, YOU can. At this stage of developemnt, qfusion supports 'deathmatch' and 'capture the flag' game modes.

Q: Can Quake3Arena mods utilize Quake2's Single Player mode?
A: No.

Q: Is it possible to use both Quake2 and Quake3 models/entites in this new engine?
A: Yes.

Q: The game crashes. What should I do?
A: Please, send me information about: how and when the game crashes. Also don't forget to add a few words about your system: OS, CPU, etc.

Q: Can I use .md3 models for weapons?
A: Yes.
